
Basic Movement in Warframe

Basic Movement in Warframe

Movement in Warframe is a huge part of the gameplay. Moving well allows you to go faster, avoid damage, position yourself better, and make your gameplay much smoother. It's often what separates a beginner player from an experienced one, even with the same build.
Bullet JumpSlide (Ctrl) then press Space to jump (one key after the other, not at the same time). Your Warframe propels itself in the direction of your camera. This is your main movement tool for crossing a room, gaining height, or dodging. It also deals 100 Explosive damage to nearby enemies on activation.

Aim GlideAfter a jump, hold Right Click. Your fall slows down while maintaining your momentum. Perfect for aiming in the air, enemies have a much harder time hitting you in this position.

Wall LatchApproach a wall in the air and hold Right Click. You can cast abilities from this position, which many players are unaware of.
Wall RunRun towards a wall and press Space upon contact. Allows you to run along surfaces vertically or laterally without losing speed.

RollPress Shift while moving. Reduces damage taken by 75% during the animation. A must-have reflex against AoE attacks.

SlideHold Ctrl while sprinting. Maintains your momentum and is also the trigger for the bullet jump. The slide + bullet jump combination is one you will use constantly.

Double JumpPress Space a second time in the air. Useful for correcting a trajectory or reaching a higher platform.

Movement ComboThe basic combo: slide, bullet jump, double jump, aim glide. Over time, these combos become instinctive. Each player eventually develops their own style.

Mastering movement in Warframe isn't just about learning to go fast. It's about learning to survive better, position yourself better, and make your gameplay much cleaner. Over time, these combos become instinctive and you can't live without them.
There are others that I haven't all presented here, but they are easily discovered by playing. You will be surprised by these discoveries at first, then you will integrate them or not into your gameplay according to your comfort, such as aiming combined with a forward or backward roll. Personally, I don't necessarily integrate them all.
I also haven't covered the animation for grabbing onto the edge of a ledge because it's a movement that comes naturally, just like grabbing onto the cables present in some missions. Note that Ivara is a special case on this point.
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